Hey there, and welcome to the very first devlog for my mobile puzzle game — name pending, robot approved.
This is something I’ve wanted to do since I was a kid glued to Super Mario Bros. on the NES. I’ve worked in software development for years, earned a degree in Game Design along the way, and spent more time than I’ll admit just “tinkering” in Unity. But now? I’m really doing it.
🔧 What I’m Building
This game is a free-to-play mobile puzzle game where you control a small robot and navigate hand-crafted rooms filled with logic-based challenges — switches, gates, obstacles, and whatever else I cook up between coffee breaks. No timers, no lives to refill, no shady ads every 3 seconds. Just puzzles and chill robot vibes.
I’m aiming for something smart, clean, and satisfying — a game that respects your time and doesn’t shove monetization in your face. There might be optional ads, and maybe a way to buy extra hints or lives, but those features will never be the core of the game. You’ll be able to pay once to remove ads forever if you want to. Fair and simple.
🛠️ What’s Done So Far
So far, I’ve got:
- A working movement system for the robot
- A grid-based room structure that supports obstacles and interactive elements
- Prefabs for switches, gates, and goals
- Level loading from text files (so I can design quickly and flexibly)
- A basic non-rectangular room layout system that will let me make weird, interesting puzzles
Right now, the robot can walk, bump into stuff, and get confused. Same, buddy.
🧪 What’s Next
- Finish the prototype before May 1st
- Launch a one-week Kickstarter to raise $4,500 so I can keep working full-time on the game
- Set up a community Discord where backers and players can help name the game, suggest ideas, and test early builds
đź’¬ A Question for You
Would you rather see the robot with wheels, legs, or some kind of floaty hover system?
I’ve got a soft spot for hover-bots, but I’m open to being outvoted.
🙌 Thanks for Reading
This devlog is going to be pretty chill. I’ll post updates here each week (or when something big happens), and I’ll keep it honest — the wins, the bugs, the coffee-fueled code sprees. If you’re into that kind of thing, stick around.
Thanks for being here. Let’s see where this robot goes.
– Chris