🧠 DevLog #2 – Foundations First

Hey folks, and welcome back!

This past week has been a little less about moving robots around and a lot more about laying the foundations to actually finish this game the right way. It’s not the most glamorous part of development, but it’s absolutely necessary.


🧰 What I’ve Been Working On

🖥️ Website Overhaul – I gave imaginebeyond-games.com some much-needed love, including setting up this DevLog section. It’s officially the home base for all game updates from here on out.

📚 Business Planning – I’ve been focusing heavily on getting the business side of things in order — writing a full business plan, planning out next steps, and making sure Imagine Beyond Games has a real shot at long-term success.

🧩 Game Design Document – Progress here too: fleshing out the core systems, puzzle mechanics, and robot behavior so I have a solid blueprint to work from as development ramps up.

🐦 Twitter (X) Setup – I’m not usually big on social media, but I’ve set up a Twitter account for quick updates, screenshots, and dev thoughts. If you like seeing confused robots (and mildly confused devs), it’ll be a good time.

🛠️ Level Editor Polish – I managed to squeeze in a little work on the level editor inside Unity — not as much as I would’ve liked, but some progress is better than none. The custom room-building tools are already making prototyping way faster.


📌 What’s Coming Next

  • Continue refining the business plan and design doc
  • More level editor improvements
  • Prepping the first playable rooms
  • Getting the robot ready to show off publicly

🙃 Final Thought

Game dev sometimes means writing more documents than code — and that’s okay.
Every piece of planning I finish now is a piece of chaos I won’t have to deal with later.

Thanks for sticking around while I build the unsexy but essential side of the project.
Next week, I’m hoping for a little more action and a little less paperwork.

– Chris

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