🧠 DevLog #7 – Walls, Demos, and Deadline Energy

This week officially kicked off the final 30 days of funding. It’s a weird mix of adrenaline, optimism, and existential dread — but in a productive way.

Even with a ridiculous number of admin tasks and funding logistics taking up headspace, the game is making steady, meaningful progress. It’s not polished, it’s not perfect… but it’s getting very real.


đź§± Wall Prefabs: Ready to Rumble

The wall system is done — simple prefabs that finally let me crank out actual puzzle levels. That may not sound glamorous, but this changes everything on the level design side. No more reinventing the wheel for each build.

Now it’s just: drag, drop, test, repeat.


🤖 Robot #2 Joins the Team

Our second robot is now fully colored and integrated! Like the others, this little bot can only interact with switches and gates that match its color — so visual distinction really matters.

The gameplay is all about switching control between bots and figuring out how one robot’s path unlocks another’s. The color coding isn’t just for looks — it’s the whole puzzle.


📱 The First Mobile Demo Is Almost Here

This is the closest I’ve been to getting the game on an actual phone. Nothing fancy yet — no menus, no polish — but I can finally see the moment coming when I tap that little icon and the game launches. That alone is wild.


đź§ľ Admin Avalanche

I won’t sugarcoat it — a lot of this week was paperwork, funding forms, and planning. But it’s all part of giving this game a chance to go beyond just “cool personal project.” I’ve got a VA meeting lined up next week that could make a huge difference.


🔜 What’s Next?

  • Build a playable test level
  • Push the first mobile prototype
  • Continue funding outreach
  • Wrap the third robot’s art (no spoilers yet)
  • Try to sleep, maybe?

Even in the middle of the mess, it’s starting to feel real. I’m finally building levels — not just systems — and that means players aren’t far behind.

Talk to you next week, hopefully with a demo on my phone and a few less to-do list items on my desk.

– Chris
Imagine Beyond Games