Hey folks, and welcome back!
This past week has been a little less about moving robots around and a lot more about laying the foundations to actually finish this game the right way. In this devlog, it’s all about the unglamorous but essential groundwork that keeps everything from falling apart later.
🧰 What I’ve Been Working On
🖥️ Website Overhaul – I gave imaginebeyond-games.com some much-needed love, including setting up this DevLog section. It’s officially the home base for all game updates from here on out.
📚 Business Planning – I’ve been focusing heavily on getting the business side of things in order — writing a full business plan, planning out next steps, and making sure Imagine Beyond Games has a real shot at long-term success.
🧩 Game Design Document – Progress here too: fleshing out the core systems, puzzle mechanics, and robot behavior so I have a solid blueprint to work from as development ramps up.
🐦 Twitter (X) Setup – I’m not usually big on social media, but I’ve set up a Twitter account for quick updates, screenshots, and dev thoughts. If you like seeing confused robots (and mildly confused devs), it’ll be a good time.
🛠️ Level Editor Polish – I managed to squeeze in a little work on the level editor inside Unity — not as much as I would’ve liked, but some progress is better than none. The custom room-building tools are already making prototyping way faster.
📌 What’s Coming Next
- Continue refining the business plan and design doc
- More level editor improvements
- Prepping the first playable rooms
- Getting the robot ready to show off publicly
🙃 Final Thought
Game dev sometimes means writing more documents than code — and that’s okay.
Every piece of planning I finish now is a piece of chaos I won’t have to deal with later.
Thanks for sticking around while I build the unsexy but essential side of the project.
Next week, I’m hoping for a little more action and a little less paperwork.
– Chris