If I had to give this week’s devlog a theme, it’d be: “I swear I already fixed that.”
Between a growing pile of paperwork and some classic indie-dev déjà vu, this was another week where backend progress slightly outweighed shiny new features — but that’s just how it goes sometimes.
🎥 The Camera Strikes Back
Yes, it’s fixed. Again.
I wrestled with some lingering camera weirdness this week and got it behaving across test scenes. Things are more stable now, but the real challenge ahead is adjusting it for a proper mobile aspect ratio — so it looks and feels like a mobile game even while I’m still testing in Unity.
That’s the goal for this coming week. It won’t make the game play better, but it’ll definitely make it look closer to what players will eventually experience.
🤖 Robots Now Know When to Leave
The bots now disappear properly when a level ends. Again. (You sensing a theme here?)
It’s one of those polish touches that doesn’t matter for functionality but matters for feel — and it’s always satisfying to see them vanish cleanly instead of just hanging around awkwardly after solving a puzzle.
🧭 First Draft of the Main Menu
This was a quiet milestone: the first version of the main menu is in.
It’s barebones right now, but the foundation is there. It loads, it transitions, and it doesn’t crash. I’ll take the win.
This opens the door for some bigger usability steps soon, like settings, level selection, and (eventually) returning to the menu from inside the game without rage-quitting Unity.
📂 The Business Side (Again)
Still a lot of work happening behind the scenes: applications, forms, meetings, and all the wonderful admin work required to keep a tiny game studio afloat.
It’s necessary. It’s draining. And it’s a constant balancing act. But I’m in it, fully.
🔜 Next Up
- Adjust the camera to match mobile aspect ratio
- Start wiring up menu functionality
- Keep improving polish on transitions
- Another glorious week of business admin tasks
- Find time to breathe in between
🙃 Final Thought
Not the flashiest update, but a real one. Every time I fix something “again,” it gets a little closer to staying fixed. And every piece of admin I knock out clears the path for more building.
Talk to you next week — hopefully from a slightly more mobile-looking screen.
– Chris