This week’s devlog brings some solid progress on Crazy Little Robots—alongside a whole lot of behind-the-scenes chaos.
📱 Camera Conversion Complete
One of the key goals this week was to make sure the game actually looks right on a phone screen. Good news: the camera is now fully mobile-ready! The viewport adapts well across common aspect ratios, and the UI remains crisp and centered. No more awkward cropping or scale issues. This opens the door for real testing on actual devices (finally).
🟩 Leveling Up the Gate System
I also built out another level, this time focusing on a subtle rule in the gate system:
The green robot can pass through a closed green gate.
Most players wouldn’t catch that on their own, so this level highlights that quirk in a controlled way. It’s important for setting up later puzzles where that knowledge becomes key to solving the stage. Designing levels that teach without tutorials is a tricky balance, but I’m really happy with how this one came out.
📊 Business Brain Drain
Behind the scenes, there’s been a flood of business-side tasks eating into development time:
- Legal paperwork
- Funding research
- Budget forecasting
- Marketing prep
Necessary stuff—but it feels like I’m juggling two startups: one creative, one corporate. It’s exhausting, but it’s laying the foundation for the bigger vision. It just isn’t devlog worthy stuff. You understand, right?
🔜 Next Up
The next milestone is clear:
- ✅ Get more levels in (aiming for several this week)
- ✅ Begin polishing the overall experience
- ✅ Prep for the first mobile build install
🙃 Final Thought
It’s exciting (and a little terrifying) to see it creeping closer to something playable by other humans. Thanks for following the journey—your feedback and encouragement keep me going.
Until next devlog,
—Chris