Yellow Robot is finally done, completing the full team of four! This devlog also explores how a shader breakthrough helped bring a long-planned puzzle mechanic into the game, with a new gate and switch to shake things up.
🧠DevLog #2 – Foundations First
This week’s devlog features fewer robots and more paperwork — from business plans and game design docs to level editor polish and future-proofing.
🧠DevLog #1 – So… I’m Actually Making a Game
In this first devlog, I’m trading business apps for a confused little robot in a sci-fi puzzle box. Let’s see what happens when the dream gets real.

