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Fun-first mobile games for grown-up players

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Tag: indie game development

Posted on June 16, 2025June 17, 2025

🧠 DevLog #9 – Camera Fixes, Menus, and Business Mayhem

A cozy game dev workspace with a monitor displaying the Unity game “Crazy Little Robots.” Sticky notes above the screen read “DevLog Ideas,” “Main Menu,” and “Keep It Fun!” — capturing the behind-the-scenes vibe of an indie game devlog.

This week’s devlog talks about more admin than action, but not without progress. The camera’s back under control, robots now exit gracefully, and the first draft of the main menu is live. Mobile layout is next — if I can find time between all the paperwork.

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Posted on June 9, 2025June 17, 2025

🧠 DevLog #8 – From Test Rooms to Real Levels

A colorful scene showing a teal robot near a yellow floor switch and a red gate — featured in the latest indie game devlog.

From tiny test rooms to a real, playable level — this week’s devlog is all about turning systems into something that feels like an actual game. With prefabs polished and a level template locked in, the path forward is getting clearer (and a lot more fun to build on).

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Posted on June 6, 2025June 5, 2025

30 Days or Bust – Week 2: Mixed Signals and Forward Motion

Week 2 brought less optimism but no less determination. A lukewarm VA meeting, more investor outreach, and thoughts of crowdfunding added weight to an already busy week. Still, I’m pushing forward — quietly, steadily — to give this game the best chance it has.

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Posted on June 2, 2025June 17, 2025

🧠 DevLog #7 – Walls, Demos, and Deadline Energy

Colorful puzzle game scene showing a wheeled robot near a red button, lever, and door—featured in this week’s devlog update on demo progress and funding sprint milestones.

Week 1 of the final funding sprint is done, and this devlog captures the chaos: wall prefabs are ready, the second robot is colored and functional, and the first playable mobile demo is almost within reach. Also: a mountain of admin, funding forms, and a VA meeting on the horizon. The sprint is real.

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Posted on May 30, 2025May 29, 2025

30 Days or Bust – Week 1: Prefabs, Pitches, and Pushing Forward

The countdown has begun. With just 30 days of funding left, I’m building in public, balancing game dev, funding outreach, and family life. This week: investment pitches, prefab progress, robot art, and prepping for a critical VA meeting. The sprint is on — no panic, just purpose.

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Recent Posts

  • 🧠 DevLog #9 – Camera Fixes, Menus, and Business Mayhem
  • 🧠 DevLog #8 – From Test Rooms to Real Levels
  • 30 Days or Bust – Week 2: Mixed Signals and Forward Motion
  • 🧠 DevLog #7 – Walls, Demos, and Deadline Energy
  • 30 Days or Bust – Week 1: Prefabs, Pitches, and Pushing Forward

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