🧠 DevLog #6 – Menus, Maps, and Mayhem

A vibrant level selection screen with colorful icons displayed in a surreal 3D environment—featured in this week’s devlog update on UI progress and puzzle game design.

In this week’s devlog, I added a main menu and level selection system to my Unity puzzle game, allowing players to load and switch between levels seamlessly. I also experimented with new room tile graphics, gate and switch designs, and tackled the business side of launching my indie game studio. Progress, polish, and paperwork all in one week.

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