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Fun-first mobile games for grown-up players

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Tag: mobile level design

Posted on July 14, 2025July 14, 2025

🧠 DevLog #13 – Bringing It to Life on Mobile

A smartphone displaying a puzzle game interface from "Crazy Little Robots," featuring colorful robot icons, gates, and switches on a teal grid. Text at the top reads “Crazy Little Robots – Mobile Milestone,” representing progress in DevLog #13.

Big milestone this week — Crazy Little Robots is now running on my phone! With three playable levels and working controls, it finally feels like a real mobile game. This week, I’m jumping back into design, polish, and gameplay tweaks.

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Recent Posts

  • 🧠 DevLog #13 – Bringing It to Life on Mobile
  • 🧠 DevLog #12 – Building Bigger, Testing Smaller, and Surviving Paperwork
  • 🧠 DevLog #11 – Yellow Robot Complete + A Gate for Everyone to Avoid!
  • 🧠 DevLog #10 – Camera Ready, Gates Explained, and Business Chaos
  • 🧠 DevLog #9 – Camera Fixes, Menus, and Business Mayhem

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