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Fun-first mobile games for grown-up players

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Tag: pixel art game

Posted on June 16, 2025June 30, 2025

🧠 DevLog #9 – Camera Fixes, Menus, and Business Mayhem

A cozy game dev workspace with a monitor displaying the Unity game “Crazy Little Robots.” Sticky notes above the screen read “DevLog Ideas,” “Main Menu,” and “Keep It Fun!” — capturing the behind-the-scenes vibe of an indie game devlog.

This week’s devlog talks about more admin than action, but not without progress. The camera’s back under control, robots now exit gracefully, and the first draft of the main menu is live. Mobile layout is next — if I can find time between all the paperwork.

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Posted on June 9, 2025June 30, 2025

🧠 DevLog #8 – From Test Rooms to Real Levels

A colorful scene showing a teal robot near a yellow floor switch and a red gate — featured in the latest indie game devlog.

From tiny test rooms to a real, playable level — this week’s devlog is all about turning systems into something that feels like an actual game. With prefabs polished and a level template locked in, the path forward is getting clearer (and a lot more fun to build on).

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Recent Posts

  • 🧠 DevLog #11 – Yellow Robot Complete + A Gate for Everyone to Avoid!
  • 🧠 DevLog #10 – Camera Ready, Gates Explained, and Business Chaos
  • 🧠 DevLog #9 – Camera Fixes, Menus, and Business Mayhem
  • 🧠 DevLog #8 – From Test Rooms to Real Levels
  • 30 Days or Bust – Week 2: Mixed Signals and Forward Motion

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