🧠 DevLog #6 – Menus, Maps, and Mayhem

A vibrant level selection screen with colorful icons displayed in a surreal 3D environment—featured in this week’s devlog update on UI progress and puzzle game design.

In this week’s devlog, I added a main menu and level selection system to my Unity puzzle game, allowing players to load and switch between levels seamlessly. I also experimented with new room tile graphics, gate and switch designs, and tackled the business side of launching my indie game studio. Progress, polish, and paperwork all in one week.

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🧠 DevLog #4 – The Camera Saga

A futuristic camera mounted on robotic legs inside a sci-fi control room—featured in this week’s devlog about fixing Unity camera tracking issues.

In this week’s devlog, I focused on fixing Unity camera follow issues in my mobile puzzle game — smoothing movement, solving tracking bugs, and rebuilding the system to follow the player robot properly. Now that it’s stable, it’s back to expanding the level loader and building out gameplay features.

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