Yellow Robot is finally done, completing the full team of four! This devlog also explores how a shader breakthrough helped bring a long-planned puzzle mechanic into the game, with a new gate and switch to shake things up.
🧠DevLog #8 – From Test Rooms to Real Levels
From tiny test rooms to a real, playable level — this week’s devlog is all about turning systems into something that feels like an actual game. With prefabs polished and a level template locked in, the path forward is getting clearer (and a lot more fun to build on).
30 Days or Bust – Week 2: Mixed Signals and Forward Motion
Week 2 brought less optimism but no less determination. A lukewarm VA meeting, more investor outreach, and thoughts of crowdfunding added weight to an already busy week. Still, I’m pushing forward — quietly, steadily — to give this game the best chance it has.
🧠DevLog #7 – Walls, Demos, and Deadline Energy
Week 1 of the final funding sprint is done, and this devlog captures the chaos: wall prefabs are ready, the second robot is colored and functional, and the first playable mobile demo is almost within reach. Also: a mountain of admin, funding forms, and a VA meeting on the horizon. The sprint is real.
30 Days or Bust – Week 1: Prefabs, Pitches, and Pushing Forward
The countdown has begun. With just 30 days of funding left, I’m building in public, balancing game dev, funding outreach, and family life. This week: investment pitches, prefab progress, robot art, and prepping for a critical VA meeting. The sprint is on — no panic, just purpose.