🧠 DevLog #8 – From Test Rooms to Real Levels

This week wasn’t flashy — but it was real. A lot of time went into refining the stuff that holds the game together: prefabs, logic, interactions, and that ever-growing list of “I’ll fix this later” tasks.

I’m happy to report that “later” was this week.


đź§± Prefab Polish Pass

You never really finish prefab work, you just hit a point where the fiddly stuff stops slowing you down. That’s where I am now.

Walls, gates, switches, triggers — they all got a round of attention. It was part bug fix, part optimization, and part me getting tired of seeing things slightly off-center.

These tiny improvements may never be noticed by players, but I’ll know they’re there — and they’re the difference between “meh” and “smooth.”


🎯 Level Template Locked In

This was a big milestone: the template for every level is now in place.

I finally have a clean, flexible structure to build on — something that works across puzzle types and robot layouts. It’s not just code anymore; it’s a pipeline.

I can now snap in elements and know what to expect. That means building future levels won’t feel like surgery. More like LEGO.


đź§© First Playable Level

Until now, everything I made was tiny and temporary — bite-sized test rooms for mechanics and edge cases.

This week I built something that finally feels like a level — with real puzzle flow, a beginning, middle, and end. It’s short, but it works. And playing through it made the whole project feel 10x more alive.

It’s the first time I’ve been able to say, “Yeah, someone else could play this and actually get it.”


đź§  The Grind Behind the Scenes

There’s still a lot of behind-the-scenes work going on (some of it not very exciting), but moments like this — when the game starts feeling like a game — are everything.

It’s the difference between building pieces and building purpose.


🔜 Next Up

  • Finish robot #3 artwork
  • Build 2–3 more “real” levels
  • Revisit the movement logic for edge-case polish
  • UI polish prep
  • Decide when to send out the first playtest build (getting close!)

That’s all for now. Thanks for following the journey — one prefab at a time.

– Chris
Imagine Beyond Games