Big milestone this week — Crazy Little Robots is now running on my phone! With three playable levels and working controls, it finally feels like a real mobile game. This week, I’m jumping back into design, polish, and gameplay tweaks.
🧠 DevLog #12 – Building Bigger, Testing Smaller, and Surviving Paperwork
This week’s devlog dives into mobile build prep, early demo level work, and the never-ending mountain of indie dev paperwork. Not flashy — but critical steps to get Crazy Little Robots ready for prime time.