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Tag: Unity Level Design

Posted on May 19, 2025June 17, 2025

🧠 DevLog #5 – Scaling Back to Move Forward

A modern workspace showing a Unity editor scene with blocky puzzle level design—featured in this week’s devlog about refining the level loader system.

In this week’s devlog, I scaled back my Unity level loader after realizing it was getting too complex to maintain. It now reliably builds puzzle levels from text files and streamlines tile placement — with plans to rebuild and expand it later without sacrificing stability.

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