This week’s devlog dives into mobile build prep, early demo level work, and the never-ending mountain of indie dev paperwork. Not flashy — but critical steps to get Crazy Little Robots ready for prime time.
🧠DevLog #5 – Scaling Back to Move Forward
In this week’s devlog, I scaled back my Unity level loader after realizing it was getting too complex to maintain. It now reliably builds puzzle levels from text files and streamlines tile placement — with plans to rebuild and expand it later without sacrificing stability.